A downloadable game

Tiled Orbits is a system agnostic space station and sector generator that uses a double six set of dominoes and your imagination. 

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorAmanda P.
TagsFuturistic, Sci-fi, Singleplayer, Space

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Tiled Orbits by Amanda P..pdf 41 kB

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(1 edit)

Another question. When drawing a residents tile, and it doesn't share a side with any of the open sides of the station nor star tiles, then there's no "connecting side determines the result." I assumed when the star tile can't connect to the station tile, that means there's two stars in this system. Should I assume when the residents tile can't connect to station not star tiles, thereare two different groups of immigrant residents? Or one group that's a hybrid of two types?

I.E. station tile 1:1, star tile 3:4, residents tile 0:2.   This describes an observatory in a white dwarf + yellow dwarf binary system(?), with immigrant/visitor residents that are artists, military, or militant artists / artistic military, or two separate groups one artists the other military?

I have some questions.

  • "Mexican Train" starts with a double-number tile, starting with '6:6' in the first round, then '5:5' in the next round, etc.  Should the station or star tile be a double tile?  Or do we start with a double-number tile that isn't used for storytelling (if so, which double-number tile?)
  • How many trains can we sprout from the starting tile? In Mexican train it's one for each player plus one shared among players, but its unclear here.  Since you ask for a '6:6' domino set, and a story is 18 tiles, it could have at most two players (three trains?) but I suspect this is a solo game (two trains?).
  • Aside from the abundant resources tiles, what does a player do if they draw a tile that can't be connected to any train?
  • If "the connecting side determines the result" does that mean the tile I place for each question will predict the answers for the next question? I.E. one train has a '6' exposed, I place a '6:2' tile, that would mean the next question is likely to have a '2' answer.  (Not a problem, just asking for clarification.)
  • The example star tile was '1:7' but you asked us to use a '6:6' set of dominoes.  Was this a typo?
  • The threats tiles must be "connected to the base tile," but you don't mention which tile is the sole "base tile."  Did you mean the "station hub tile," the "star tile", or the nearby planetary bodies, or something else?

I think this is a clever idea for a story-telling game.

Hi thanks! I’m happy to help answer questions. To make it easy, I listed them after your bullets:

  • Mexican Train" starts with a double-number tile, starting with '6:6' in the first round, then '5:5' in the next round, etc.  Should the station or star tile be a double tile?  Or do we start with a double-number tile that isn't used for storytelling (if so, which double-number tile?)

It does not need to be a double number tile. I mostly included that so that folks understood tiles should be built around a hub.

  • How many trains can we sprout from the starting tile? In Mexican train it's one for each player plus one shared among players, but its unclear here.  Since you ask for a '6:6' domino set, and a story is 18 tiles, it could have at most two players (three trains?) but I suspect this is a solo game (two trains?).

This is a solo game but I’m thinking about building this into a larger system. You can build “trains” off of the station, Star and other tiles. It’s really only Mexican Train in the loosest possible sense.

  • Aside from the abundant resources tiles, what does a player do if they draw a tile that can't be connected to any train?

it should be placed in the solar system area by itself and thought of as a separate planetary entity.

  • If "the connecting side determines the result" does that mean the tile I place for each question will predict the answers for the next question? I.E. one train has a '6' exposed, I place a '6:2' tile, that would mean the next question is likely to have a '2' answer.  (Not a problem, just asking for clarification.)

No.

  • The example star tile was '1:7' but you asked us to use a '6:6' set of dominoes.  Was this a typo?

yes! It is a typo. I will reupload to address this.

  • The threats tiles must be "connected to the base tile," but you don't mention which tile is the sole "base tile."  Did you mean the "station hub tile," the "star tile", or the nearby planetary bodies, or something else?

Any of the hubs. For example, say it can only connect to the star, the threat is coming from the star and you can think about why. If it only connects to a loose resource tile that couldn’t be placed anywhere else, how is the threat related to the resource.